| A | | | |
| | Afont.c | | fonts |
| | ahudgadg.cpp | | the player specific HUD gadget |
| | AI_Sight.c | | the NPC's view |
| | alt_tab.cpp | | saving & loading of surfaces & textures when player uses ALT+TAB keys |
| | Animchnk.cpp | | animated textures chunks |
| | animobs.cpp | | animated objects |
| | AvP_EnvInfo.c | | basic information for each specie level |
| | AvP_Intro.cpp | | introduction animations |
| | AvP_MenuData.c | | menus data |
| | AvP_MenuGfx.cpp | | the menu display |
| | AvP_Menus.c | | the menu navigation |
| | AvP_MP_Config.cpp | | multiplayer games file configurations |
| | AvP_UserProfile.cpp | | players profiles |
| | Avpchunk.cpp | | generator chunks |
| | AvpReg.cpp | | the AvP configuration in the Windows registry |
| | Avpview.c | | the player's head position (i.e. the camera) & the displayed lights depending on it |
| | awBmpLd.cpp | | loading of bitmap files |
| | awIffLd.cpp | | loading of IFF files |
| | awPnmLd.cpp | | loading of PNM files |
| | awTexLd.cpp | | loading of textures |
| B | | | |
| | bh_agun.c | | sentry guns behavior |
| | bh_ais.c | | common species behaviors |
| | Bh_alien.c | | NPC aliens behavior |
| | Bh_binsw.c | | binary switches behavior |
| | bh_cable.c | | predators grappling hook behavior |
| | bh_corpse.c | | corpses behavior |
| | bh_deathvol.c | | death volumes behavior |
| | Bh_debri.c | | fragments / debris behavior |
| | bh_dummy.c | | dummy (static) NPC behavior |
| | bh_fan.c | | fans behavior |
| | bh_far.c | | NPC behavior in the "far" ai mode |
| | Bh_fhug.c | | NPC facehuggers behavior |
| | Bh_gener.c | | NPC generators behavior |
| | bh_ldoor.c | | lift doors behavior |
| | bh_lift.c | | lifts behavior |
| | bh_light.c | | lights behavior |
| | Bh_lnksw.c | | linked switches behavior |
| | bh_ltfx.c | | light effects behavior |
| | Bh_marin.c | | NPC marines behavior |
| | bh_mission.c | | mission objectives behavior |
| | Bh_near.c | | NPC behavior in the "near" ai mode |
| | bh_pargen.c | | particle generators behavior |
| | bh_plachier.c | | placed hierarchies behavior |
| | bh_plift.c | | platform lifts behavior |
| | Bh_pred.c | | NPC predators behavior |
| | bh_queen.c | | NPC alien queens behavior |
| | bh_RubberDuck.c | | foating in water objects behavior |
| | bh_selfdest.c | | NPC predator's self destruction |
| | bh_snds.c | | placed sounds behavior |
| | bh_spcl.c | | xenomorph rooms behavior |
| | Bh_swdor.c | | binary switch-activated doors behavior |
| | bh_track.c | | marine's motion tracker behavior |
| | Bh_types.c | | general behaviors for various behavior blocks |
| | bh_videoscreen.c | | video screens behavior |
| | bh_waypt.c | | routes & waypoints behaviors |
| | bh_weap.c | | weapons behavior |
| | Bh_xeno.c | | NPC xenoborgs behavior |
| | bink.c | | strange background menu animation (an egg ?) |
| | Bmpnames.cpp | | bitmap names |
| | BonusAbilities.c | | predator's grappling hook functions |
| C | | | |
| | cconvars.cpp | | gameplay specific console commands & variables |
| | CD_player.c | | audio CD functions |
| | CDTrackSelection.cpp | | audio CD tracks selection depending levels |
| | Cheat.c | | cheat commands processing & "giveallweapons" cheat command |
| | CheatModes.c | | cheat modes informations |
| | chnkload.cpp | | loading of chunks |
| | Chnktexi.cpp | | loading of images to become textures |
| | Chnktype.cpp | | typed chunks (ex.: "float chunk", "shape chunk", ...) |
| | chtcodes.cpp | | cheat codes structure & immortality system |
| | Chunk.cpp | | common chunks |
| | Chunkpal.cpp | | environment palette chunks |
| | comp_map.c | | precompiled level maps |
| | Comp_shp.c | | precompiled shapes |
| | consbind.cpp | | key binding with console commands |
| | consbtch.cpp | | console batch file processing |
| | conscmnd.cpp | | console commands processing |
| | ConsoleLog.cpp | | console logs to text file |
| | conssym.cpp | | console symbols |
| | consvar.cpp | | console variables processing |
| | Coordstr.cpp | | coordinates with strategies daemons |
| | Cube.c | | precompiled cubes |
| D | | | |
| | d3_func.cpp | | DirectX immediate mode system |
| | d3d_hud.cpp | | HUD rendering with Direct3D |
| | d3d_render.cpp | | main Direct3D rendering |
| | Daemon.cpp | | root daemon code |
| | davehook.cpp | | last AvP patches (new vars & commands, gadgets, daemons & system functions handling) |
| | db.c | | basic debugging system |
| | Dd_func.cpp | | DirectDraw routines |
| | Ddplat.cpp | | HUD & menu screens rendering with DirectDraw |
| | deaths.c | | deaths descriptions |
| | Debuglog.cpp | | debug logs on files |
| | decal.c | | decals system (blood, scorchmarks, ...) |
| | DetailLevels.c | | graphical detail levels system |
| | Di_func.cpp | | DirectInput routines |
| | DirectPlay.c | | connections & sessions handling with DirectPlay |
| | Dp_func.c | | DirectPlay routines |
| | DummyObjectChunk.cpp | | dummy (static) object chunks |
| | dx_proj.cpp | | video driver handling with DirectX |
| | Dxlog.c | | DirectX logs on files |
| | Dynamics.c | | dynamic routines for physics |
| | Dynblock.c | | dynamic blocks system |
| E | | | |
| | endianio.c | | little endian writing / loading routines on files |
| | Enumchnk.cpp | | enum chunks |
| | Enumsch.cpp | | surfaces enum chunks |
| | Envchunk.cpp | | environment data chunks |
| | Equipmnt.c | | weapons & ammo descriptions |
| | equiputl.cpp | | weapon magazines & rounds identifiers handling functions |
| | extents.c | | collisions extents for game characters |
| F | | | |
| | fail.c | | error handling functions |
| | Ffread.cpp | | fastfile reading / writing functions |
| | Ffstdio.cpp | | fastfile handling |
| | fragchnk.cpp | | debris / fragments chunks |
| | frustrum.c | | clipping & viewing frustum functions |
| G | | | |
| | gadget.cpp | | root gadget interface |
| | Game.c | | main game routines |
| | game_statistics.c | | in-game statistics routines |
| | gamecmds.cpp | | gameplay specific console commands |
| | gameflow.c | | game data flow system |
| | gamevars.cpp | | gameplay specific console variables |
| | GammaControl.cpp | | controls gamma |
| | gflwplat.c | | mission objectives handling system with game data flow |
| | Gsprchnk.cpp | | sprite chunks |
| H | | | |
| | hierchnk.cpp | | hierachy chunks |
| | hierplace.cpp | | placed hierachy chunks |
| | HModel.c | | 3D game models handling |
| | Hud.c | | main HUD handling system |
| | hudgadg.cpp | | gadgets linked to HUD |
| | huffman.cpp | | Huffman system |
| I | | | |
| | iff.cpp | | iff textures handling |
| | iff_ILBM.cpp | | iff chunks |
| | ILBM_ext.cpp | | transparent iff chunks |
| | indexfnt.cpp | | indexing of fonts |
| | intro.cpp | | game introduction sequences |
| | Inventry.c | | player's inventory & pickups |
| | io.c | | system functions (originally inputs / outputs on devices) |
| | iofocus.cpp | | manages whether the console is visible or not for writing |
| J | | | |
| | jsndsup.cpp | | game sounds routines |
| K | | | |
| | Kshape.c | | shapes & lightings rendering |
| | Kzsort.c | | z buffer sorting on modules |
| L | | | |
| | Langplat.c | | languages handling |
| | Language.c | | text strings loading depending on current language |
| | Lighting.c | | lighting interface for simple effects |
| | list_tem.cpp | | debugging messages related to linked lists |
| | load_shp.c | | shapes loading |
| | los.c | | line of sight routines |
| | Ltchunk.cpp | | light chunks |
| M | | | |
| | Map.c | | maps handling |
| | Maps.c | | maps processing |
| | Maths.c | | mathematic routines |
| | md5.c | | MD5 system |
| | media.cpp | | routines for basic data types reading / writing on files |
| | mem3dc.c | | memory allocation recordings |
| | Mem3dcpp.cpp | | memory allocations tracking |
| | mempool.c | | main game memory allocation routines |
| | MessageHistory.c | | messages history handling |
| | Mishchnk.cpp | | miscellaneous chunks |
| | missions.cpp | | missions objectives routines |
| | modcmds.cpp | | module console commands |
| | Module.c | | modules routines |
| | Morph.c | | objects morphing routines |
| | MouseCentreing.cpp | | mouse pointer position handling to avoid off-screen clicks |
| | movement.c | | movement statistics for NPCs |
| | mp_launch.c | | MPlayer interface |
| | Mslhand.c | | main shape list handling |
| N | | | |
| | Npcsetup.cpp | | NPCs initializing routines |
| O | | | |
| | Obchunk.cpp | | object chunks |
| | Object.c | | objects handling |
| | Objsetup.cpp | | objects initializing routines |
| | OEChunk.cpp | | environment object chunks |
| | Our_mem.c | | basic memory allocation routines |
| P | | | |
| | Paintball.c | | "paintball" mode routines |
| | particle.c | | particle system |
| | PathChnk.cpp | | path chunks |
| | Pcmenus.cpp | | video modes & game menus on PC |
| | Pfarlocs.c | | alien module locations in the "far" ai mode |
| | Pheromon.c | | pheromone system |
| | plat_shp.c | | shapes management |
| | Platsup.c | | platform specific C functions |
| | Player.c | | player management |
| | Pldghost.c | | ghosts management |
| | Pldnet.c | | multiplayer networking routines |
| | plspecfn.c | | platform specific functions |
| | Pmove.c | | player's movements management |
| | progress_bar.cpp | | level loading progress bar management |
| | Projload.cpp | | various loading / initializing functions |
| | Psnd.c | | sound management |
| | Psndplat.c | | platform specific sound management |
| | Psndproj.c | | gameplay specific sound management |
| | Pvisible.c | | objects visibility management system |
| R | | | |
| | r2base.cpp | | 2D rendering management |
| | r2pos666.cpp | | 2D rendering positions daemon |
| | reflist.cpp | | debugging message related to object reference lists |
| | refobj.cpp | | object reference management |
| | rentrntq.cpp | | messages queue analogous to those of Windows |
| | rootgadg.cpp | | root gadget code |
| S | | | |
| | savegame.c | | game saving & loading management |
| | scream.cpp | | screaming & taunting for different species |
| | Scrshot.cpp | | screenshots management |
| | scstring.cpp | | graphical text strings management |
| | SecStats.c | | statistics for 3D model sections |
| | sfx.c | | special effects management |
| | shpanim.c | | animated shapes processing |
| | Shpchunk.cpp | | shape chunks |
| | smacker.c | | smk file handling |
| | Sndchunk.cpp | | sound chunks |
| | sphere.c | | precompiled spheres |
| | Sprchunk.cpp | | other sprite chunks |
| | Strachnk.cpp | | strategy chunks |
| | Stratdef.c | | strategy blocks managament |
| | String.cpp | | basic character strings management |
| | strtab.cpp | | main character strings management |
| | strutil.c | | character strings utils |
| | system.c | | Windows system functions |
| T | | | |
| | t_ingadg.cpp | | text input gadget |
| | Tables.c | | mathematic tables |
| | tallfont.cpp | | fonts rendering |
| | targeting.c | | weapon targeting code |
| | teletype.cpp | | graphical cursor gadget |
| | Texio.c | | inputs / outputs on textures |
| | textexp.cpp | | text expansion system |
| | textin.cpp | | text input state system |
| | Toolchnk.cpp | | camera chunks |
| | track.c | | marine's motion tracker management |
| | trepgadg.cpp | | text report gadget |
| | trig666.cpp | | trigger daemon |
| | Triggers.c | | gameplay triggers |
| | Txioctrl.cpp | | image manipulations |
| U | | | |
| | Usr_io.c | | user controls management |
| V | | | |
| | Vdb.c | | view descriptor blocks routines |
| | version.c | | processes "version" command output |
| | VideoModes.cpp | | video modes handling with DirectX |
| | Vision.c | | vision modes system |
| | Vramtime.c | | video RAM waiting routine |
| W | | | |
| | Weapons.c | | weapons system |
| | win_func.cpp | | AvP independant Windows functions |
| | win_proj.cpp | | AvP dependant Windows functions |
| | winmain.c | | game's entry point |
| | wpchunk.cpp | | waypoint chunks |
| | wrapstr.cpp | | character string word-wrapping management |
| Z | | | |
| | Zsp.cpp | | Z space partition chunks |